Lines 9-14 |
Is the grass primary texture blending on top of the sand primary texture. The
secondary texture is then blending on top of both primary textures to create the final mix. This
is a four stage material shader and should be used with care because it can cause problems on
old hardware that cannot cope with high stage count shaders.
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Line 4 |
The terrain textures are 512 x 512 in size and should use a setting of 256
instead of 128 for the 'q3map_tcGen ivector' command. The lower value makes the textures appear to be
double density (0.25 scale in the editor) so they look better for screenshots.
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