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 2 Point Clipping (2 of 4) Previous Page Next Page
First Cut Make sure the 2D window is using the "Front" view ("CTRL+TAB") and select the top part of the L shape. At this point we are only interested in use one brush, so leave the bottom brush unselected.

Move the mouse cursor (in the 2D window) to where the first blue dot is in the diagram to the side. When the mouse cursor is in the right place, press and hold the "CTRL" key. Then click once the Right Mouse Button (RMB).

To create the second marker for the clipper tool, use the same procedure as above. Once both markers (blue dots) are setup, the editor will show the results of the clipper tool. The 2D and 3D windows should look similiar to the diagram to the side and below.
 Missing Visual Clues    
Missing Visual Clues The 3D camera window does not draw the clipper tool markers (blue dots) like in the diagram to the side. These extra blue dots were added with Photoshop so that you can get a better idea where they should be.

The clipper tool is slicing the brush across the middle and away from the 2D window view. The cutting direction is determined by which 2D window view (Front/Side/Top) is active.

The editor displays the changes to the brush differently in each window. The 2D window shows the whole brush in two colours. (red/yellow) The yellow section is what remains after the cut. The 3D window just shows a final preview of the clipper tool cut.
 Different Viewpoint    
Different Viewpoint When using the clipper tool with two markers (blue dots) the cut direction is always dependant on which 2D window view (Front/Side/Top) is active.

As the 2D window view changes the yellow/red sections of the brush will also change to reflect the new cutting angle. Unfortunately the 3D window will not update unless the blue markers (blue dots) or the camera location is moved.

By default the editor will create the clipper tool markers (blue dots) at the middle of the brush unless another location is specified. This is why the markers (blue dots) are in the middle of the brush in the other 2D window views. (Side/Top)

Cycle round the 2D window ("CTRL+TAB") until the top view is displayed like the diagram to the side.
 Different Slice    
Different Slice To update the 3D camera window press any one of the arrow keys and the editor will display the new clipper tool preview.

As the diagram to the side shows the clipper tool's cutting angle has changed direction and also the markers (blue dots) are now in a new location !?!

In reality the markers (blue dots) have always been at this location on the brush. The previous 2D window view (Front) could not show them any other way, besides on the front edge of the brush. The 2D window is exactly what its says, 2 dimensional and will only show two axes at once.

Summary: The 2D window dictates which direction the clipper tool will cut. The markers (blue dots) specify the angle of the cut on the brush.
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Level Design -
GameDev Advice -
Creating Terrain -
Terrain Blending -
Rockwall Corridors -
Rockwall Detail -
2 Point Clipping -
Phong Shading -
3D Puzzle Scripting -
Triggerable Shaders -
RTCW Scripting -
Scripted Doors -
Basic Lift -
Advanced Lift -
Cooking -
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