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2003 wacky experiments! |
Jan-Dec 2003 |
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This year was no real updates and endless work hours trying to finally get my maps ready
for looming milestones. After a lot of hard work and sleepless nights / weekends
we (SplashDamage) finally released our
game Enemy Territory.
A damn fine moment indeed, something which will always be a fond memory for me.
January-May
Its with great pleasure I present a SAFE place to explore
shape and form and chill out with groovy lime green frogs.
Its a little personal project of mine to help me relax from creating photo sourced, planned, referenced,
correctly scaled maps. Sometimes you need to relax and just map while feeling the chee flow
from brush to brush.
June
Finally the computer game Enemy Territory
I have been slaving over for months and months is released as a free download off the internet.
It was also available from the disk on the front of many magazines. It was such a special feeling,
to finally get my maps onto internet servers!
July-November
Started helping out the Enemy Territory forums over
at the Splashdamage site. I also spent a lot
of time creating the initial Level Designer Reference for Enemy Territory
and answering loads of questions on how things are done in
Enemy Territory.
December
Produced a very image intense tutorial on the creation of Rock Walls.
This was a method I used a lot on the Enemy Territory project and was an effective method of creating simple
rock shapes in a very short space of time.
A lot of people struggle with the 3 point clipping system within GTKRadiant and while planning to create
a tutorial on this technique I needed to do 2 point clipping first.
This was a tutorial which consumed too much time but something which needed to be explained first before
talking about 3 point clipping first.
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